Intercrime-Hostile-Takeover

InterCrime gets Interesting!!
Inter2

After defeating the Firebrand Gang the local sherif and his deputies enter the scene and apprehend the gang. They are questioned and help with some information, but the hawk eyed sherif Walt Longmire notices a reaction from Sharon when the name Max Mathews is brought up. She is questioned individually and it’s determined that she was dating him. She gives up another cell number (his personal one), and he is traced to apartment within town. He is watched for a couple of days and on the second day he leaves his apartment and is tracked to an old warehouse. He leaves later on that same, without cheese cake (ok, Mike). The group decides to send me (Empryean) to scout the complex in my astral form. I rally the information through Mike’s character that there are technicians, garrison (guards) and a couple scientist down an elevator shaft, in the abandoned building. There was also a tough looking guy with an arm that was on fire and a weird lady with an amulet that seemed to look right through me when I was in the same room as her. We decided to enter the complex, with CHESS permission of course, and when we came down the elevator we ran into a technician, and that is where it ended… (happy birthday to me and Rach).

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Birthdays
module 1

The heroes were introduced to their new home base, learned of the time lines and found out that there was a band of criminals attacking people and robbing stores. You went into town, asked around about the crime spree. Got denied at the hospital, because you were trying to speak with a police officer whom got the worst of it from the Firebrands. You tried going to the city morgue to see if you can investigate the demon body you heard about on the news. Initially the guy wouldn’t let you in, but Arcana’s security clearance got you past the guard. Examining the body you didn’t notice anything initially, but after closer examination you notice it was poked and prodded. It’s are was surgically removed as noticed by the news report. You then went to a diner to grab a bite to eat. You run into one of the people that were mugged. You get some information out of him, but not much. Only they are wearing some kind of suit and they can fly and shoot fire out of their arms. You go back to your rooms and do a little more investigating. Emperyean and Arcana believe that their next move will most likely be a bank. Livewire thinks it will be a convenient store…. After walking to the local bank, 1st Bank of Jackson, you notice a guard no the ground and three characters in front of the bank that meets the guys description from the diner. A fight takes place between the two groups. Four of the seven Firebrands are taken out and the rest give up believing they are out matched and not to mention their leader was taken out. The police and reports arrive shortly after. We will have to see who these villains are and where they came from…

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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